May 16, 2014
In the last of her reports on the development of the Possible Worlds games, Katherine Culp explains why they decided that these games would not be built to assess student performance — on why they wanted to create games that kids could play rather than requiring and testing for learning.
May 14, 2014
In part two of her series, Possible World’s Katherine McMillan Culp offers some insight into how teachers use digital games and why the way they use them should factor in how games are designed.
Apr 25, 2014
Tucked in with a major announcement of a new game in partnership with NASA, GlassLab, the collaborative game development shop, unveiled a new set of tools that aims to help… more »
Apr 17, 2014
With powerful new tools at their fingertips, educators today are breaking through school walls to connect classrooms to the real world and offer students perspective and context beyond their textbooks…. more »