Graphic Makes the Case for Games to Fill Math Teaching Needs
Despite all the focus on the “M” in STEM education, less than 50 percent of students are proficient at math. A new infographic from the MIND Research Institute, a digital… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
Despite all the focus on the “M” in STEM education, less than 50 percent of students are proficient at math. A new infographic from the MIND Research Institute, a digital… more »
In yet another example of the federal government’s increasing interest in using digital tools and games for education the Library of Congress announced this month that it would be spending… more »
While it can sometimes be difficult to understand just what exactly the related question or challenge is, in many education systems around the world, the ‘answer’ or ‘solution’ put forward… more »
As a market, American schools seem a bit like a mirage. There, in the distance, sits a $1.5 trillion market, but it always seems out of reach to a creative… more »