May 30, 2014
Pixowl, a three-year-old gaming startup based both in San Francisco and Argentina, didn’t plan on playing this long in The Sandbox. The company launched The Sandbox in 2012 and co-founder… more »
May 19, 2014
Finding the right balance in an app aimed at kids and hoping to encourage curiosity or learning is hard enough, answering the business strategy question can be even harder. A… more »
May 12, 2014
This week we begin a three-part series from the folks behind Possible Worlds, a digital game initiative aimed at improving middle school students’s understanding of science. In part one the project’s principal investigator examines the core ideas that drove their development process.
Apr 28, 2014
If someone were to ask me the key to making sure a game was great for kids, my immediate answer would be to make sure you spend time with kids… more »