Jun 6, 2014
Games can be—and are—meaningful vehicles for learning. But for learning games to be used on a large scale in schools, games must not only help students learn, but help them… more »
Jun 4, 2014
A new study sponsored by the educational technology firm Amplify highlights the growing presence of mobile technology in the nation’s classrooms and a growing desire by many districts to supply… more »
Jun 2, 2014
One of the primary ways in which firms are getting products to market or ready to seek larger VC funding is by entering incubators and accelerators. One of the only… more »
May 30, 2014
Pixowl, a three-year-old gaming startup based both in San Francisco and Argentina, didn’t plan on playing this long in The Sandbox. The company launched The Sandbox in 2012 and co-founder… more »