Why Are Learning Games Not in the Cards?
It may be a digital download world for many, but more and more 21st-century gamers are breaking out decks of cards to play hybrid digital card games. With roughly 30… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
It may be a digital download world for many, but more and more 21st-century gamers are breaking out decks of cards to play hybrid digital card games. With roughly 30… more »
Erica Warp has been waiting three years for Pixar’s latest movie “Inside Out” to come out. It’s everything that this neuroscientist and artist loves. “’Inside Out’ brings our adaptable brain… more »
It seems part magic and part dumb luck. A kitten card game raises almost $9 million. A movie based on a cult TV show draws in nearly $6 million. A space simulator game still in development brings in $80 million. But for every successful campaign, Kickstarter is littered with failed game funding pleas. So what works and why?
New research focused on learning games for first and second graders indicate that mixing virtual games with real world elements is more effective than simply having them play the app…. more »