Digital Games, Tools Move Towards Core of Classroom
As developers continue to launch new games and other digital learning tools one of the biggest markets and unanswered questions has remained how do teachers really use these assets in… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
What does it look like when the teacher has students fire up an iPad game or assigns a game as homework? These stories offer insight into what is happening in today’s classrooms and how developers can ensure their games fit into a teacher’s vision of education.
As developers continue to launch new games and other digital learning tools one of the biggest markets and unanswered questions has remained how do teachers really use these assets in… more »
The educational game incubator co.lab may be no more, but schools are still benefiting from its work. The accelerator program helped mobile gaming giant Zynga develop a new version of… more »
Any assessment of why schools have been slow to adopt new technology and use games in the classroom always focuses in part on the problem of discoverability and purchasing. A… more »
Even as Amplify has reportedly scaled back its tablet business with schools the educational firm has continued to ramp up its investment in games, launching some 30 titles in the… more »