Dec 30, 2014
We have spent the last year reporting on a lot of developments affecting the learning game industry — from the purchase of Minecraft by Microsoft to the launch of SimCityEDU to the growing phenomena of Clever. With 2014 drawing to a close, we thought we would highlight a few of the key trends we have seen emerging this last year.
Dec 8, 2014
Over the past few months, we’ve shared some highlights of the literacy app analysis that we are conducting with New America to learn more about the apps that families and… more »
Nov 24, 2014
Recent surveys of teachers have found that many struggle to find new games and other technologies to include in the classroom, relying on fellow teachers for recommendations. A new massive… more »
Nov 19, 2014
One of the themes that emerges from the recently published guide to using games in the classroom is that for it to work games need to be welcomed and championed… more »