Dec 1, 2014
Learning games have it rough. Non-learning games are designed around a single primary goal: player enjoyment. That can be challenging enough to accomplish, but learning games have two primary goals:… more »
Nov 13, 2014
Whether playing video games has negative effects is something that has been debated for 30 years, in much the same way that rock and roll, television, and even the novel… more »
Nov 3, 2014
As Anna Jordan-Douglass noted in her piece a few months ago, the key to making a game great for kids is to spend time with kids playing your game throughout… more »
Oct 30, 2014
Game developers often want to connect their game designs and mechanics to research that tests (and ideally confirms) their games actually do teach. But creating truly research-based games can be a complicated balance between game and science, learning and fun.