Hunting the Great White (Young & Male) Whales of Mobile Gaming
There is some research out there about who are that small percentage of gamers who make most of the in-app purchases that drive the freemium game market. One survey from… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
The technology and platforms available for those building educational games continues to evolve. This section will report on the the latest opportunities and challenges facing those making learning games.
There is some research out there about who are that small percentage of gamers who make most of the in-app purchases that drive the freemium game market. One survey from… more »
If you build it, there is no guarantee they will come. In fact, in the App Store or Google Play there is no guarantee they will ever even see it…. more »
Kiko Labs doesn’t want to teach your kids their ABCs or basic math. It has bigger ambitions than that. The company, that launched its first major app last week, aims to… more »
We have spent the last year reporting on a lot of developments affecting the learning game industry — from the purchase of Minecraft by Microsoft to the launch of SimCityEDU to the growing phenomena of Clever. With 2014 drawing to a close, we thought we would highlight a few of the key trends we have seen emerging this last year.