What Clever’s Success Says About Technology and the School Market
Clever has had a very good 2014. This year eight out of the top 10 school districts signed on to the technology integration service, bringing the total number of Clever… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
Clever has had a very good 2014. This year eight out of the top 10 school districts signed on to the technology integration service, bringing the total number of Clever… more »
Dr. Jeremy Richman, who lost his daughter in the shootings at Newtown, CT two years ago today, and Jessica Berlinski of Adaptive Health Systems call for a new wave of video games that can help young people develop empathy and other emotional skills. The two argue the research is there to prove their effectiveness and the time is now to “move from an unproductive, blame-based dialogue to one that incites positive action.”
Based on my interactions with educational policymakers, and those who advise them, it seems to be a truth (almost) universally acknowledged that there is insufficient research into models of educational… more »
Introduction Gamers in the Classroom Mixed Messages Teacher Profiles Recommendations Introduction Amid a boom in investment and experimentation with educational technologies in U.S. schools, digital games are gaining a strong… more »