“Trial Period” Fuels Magikids’ Business, Development Cycle
Finding the right balance in an app aimed at kids and hoping to encourage curiosity or learning is hard enough, answering the business strategy question can be even harder. A… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
The technology and platforms available for those building educational games continues to evolve. This section will report on the the latest opportunities and challenges facing those making learning games.
Finding the right balance in an app aimed at kids and hoping to encourage curiosity or learning is hard enough, answering the business strategy question can be even harder. A… more »
Apple and the Federal Trade Commission announced the tech giant would refund at least $32.5 million in app purchases made by children without their parent’s consent, ending the first federal… more »
With the support of a formidable array of game designers, testing experts and distribution networks, SimCityEDU: Pollution Challenge! hit the market today following a unique collaborative development process. The goal… more »
A series of reports from the app-tracking firm Distimo highlight that in-app purchases – that is those payments made after the download of an application – have become the primary… more »