Report Highlights Key Trends in Edtech for 2014
There are many moving targets in understanding when and how schools are investing in technology and products like learning games. A new report from the New Media Consortium, the 11th… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
There are many moving targets in understanding when and how schools are investing in technology and products like learning games. A new report from the New Media Consortium, the 11th… more »
The promise of digital education is still out of reach for most American students For schools that haven’t yet made technology an integral part of every student’s school day and… more »
Are we living in a fantasy? Of the 70 or so panels, celebrations, play tests, and keynotes that took place last month at the 11th Annual Games for Change Festival… more »
Often in the U.S., technology is seen as allowing students to learn at their own rate. The Hechinger Report examines how technology is being used to speed all students up and encourage collaboration.