Community College Pilot Project Finds Game-based Learning a Winner in Remedial Math
Players of the video game xPonum have a clear mission: set the trajectory of the laser to hit the row of gems. Collect the gems to clear levels and earn… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
Often the latest studies about how children learn or what the effect of a given game might be are trapped in expert-facing journal articles and dense social science writing. We cut through the technical speak and explain it as best we can in our Learning Research reports.
Players of the video game xPonum have a clear mission: set the trajectory of the laser to hit the row of gems. Collect the gems to clear levels and earn… more »
The educational nonprofit GameDesk launched two new games today into the crowded learning games field. The games themselves are garnering a lot of attention, but the research and design work… more »
Third graders played for just 10 minutes per day, 3 days a week, for four weeks. The comparison group’s class received the same materials and the same instruction, but didn’t… more »
Most people agree that implementing game-based learning makes sense for older students, but what about really young kids? Do screens have a place in early childhood education? How young is… more »