Jun 6, 2014
Games can be—and are—meaningful vehicles for learning. But for learning games to be used on a large scale in schools, games must not only help students learn, but help them… more »
Jun 4, 2014
A new study sponsored by the educational technology firm Amplify highlights the growing presence of mobile technology in the nation’s classrooms and a growing desire by many districts to supply… more »
May 26, 2014
The promise of digital education is still out of reach for most American students For schools that haven’t yet made technology an integral part of every student’s school day and… more »
May 14, 2014
In part two of her series, Possible World’s Katherine McMillan Culp offers some insight into how teachers use digital games and why the way they use them should factor in how games are designed.