What Top Stories from Our Debut Year Should We Revisit?
We at gamesandlearning.org, have taken a look back at the most popular posts from our first year. We’ve compiled a list and would like you to take a peek. You… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
The market for educational games, whether in the classroom or the home, continues to grow. We will soon begin profiling sectors of the market in a new Market Snapshot feature and you can always track the latest industry news here.
We at gamesandlearning.org, have taken a look back at the most popular posts from our first year. We’ve compiled a list and would like you to take a peek. You… more »
Recent surveys of teachers have found that many struggle to find new games and other technologies to include in the classroom, relying on fellow teachers for recommendations. A new massive… more »
When SimCityEDU was launched a year ago, it was hailed as a new generation of learning game that mixed gameplay with an assessment of student learning. A new partnership with… more »
The gaming world went a little nuts last week when Microsoft shelled out $2.5 billion to purchase Mojang, makers of the wildly popular Minecraft. In the learning games community there… more »