Author Offers Real-world View of Bringing Games into the Classroom
If you want your game to be used in a classroom it would be handy to talk to Matthew Farber for a while. The New Jersey middle school teacher has… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
If you want your game to be used in a classroom it would be handy to talk to Matthew Farber for a while. The New Jersey middle school teacher has… more »
You’ve probably heard all the buzzwords: inquiry- or project-based learning, blended classrooms, gamification, play, etc. Whether the cheerleaders shout “21st Century Skills,” “Character Education,” or “Entrepreneurship,” it is clear that… more »
A major new report offers some important insights into when and why teachers use digital games to assess student understanding of lessons. The report, from A-GAMES (which is easier to… more »
A computer game invented by Minnesota history a teacher in the late 1970s might seem like a bore these days, with its lo-fi graphics and lack of interactivity. The Oregon… more »