Jun 26, 2014
Over the past five years, there has perhaps been no educational technology initiative that has been more celebrated around the world than the Khan Academy. Born of efforts by one… more »
Jun 13, 2014
Guest columnist Mamie Jõeveer explores how the concerns of two parents lead to an entrepreneurial startup called TurtleDiary.com.
Jun 6, 2014
Games can be—and are—meaningful vehicles for learning. But for learning games to be used on a large scale in schools, games must not only help students learn, but help them… more »
May 16, 2014
In the last of her reports on the development of the Possible Worlds games, Katherine Culp explains why they decided that these games would not be built to assess student performance — on why they wanted to create games that kids could play rather than requiring and testing for learning.