May 23, 2014
The venerable publishing firm that for more than 130 years has published textbooks continued it digital revolution this week, acquiring the individualized learning system Curiosityville. The financial details of the… more »
May 19, 2014
Finding the right balance in an app aimed at kids and hoping to encourage curiosity or learning is hard enough, answering the business strategy question can be even harder. A… more »
May 16, 2014
In the last of her reports on the development of the Possible Worlds games, Katherine Culp explains why they decided that these games would not be built to assess student performance — on why they wanted to create games that kids could play rather than requiring and testing for learning.
May 14, 2014
In part two of her series, Possible World’s Katherine McMillan Culp offers some insight into how teachers use digital games and why the way they use them should factor in how games are designed.