The market for educational games, whether in the classroom or the home, continues to grow. We will soon begin profiling sectors of the market in a new Market Snapshot feature and you can always track the latest industry news here.
Oct 7, 2014
Apps for communication, learning, and play are a prominent part of nearly every family’s life today. Are they having a similar impact on how families and educators help their children learn to read? And if so, what kinds of apps are they using?
Sep 29, 2014
Learning game developers face a unique challenge when it comes to finding revenue streams for their products, having to balance the need to monetize with the ethical questions about how… more »
Sep 25, 2014
Publishing a game used to be an expensive affair. Not simply the production costs, but distribution, store placement and marketing to the game press and consumers all took major upfront… more »
Sep 22, 2014
The gaming world went a little nuts last week when Microsoft shelled out $2.5 billion to purchase Mojang, makers of the wildly popular Minecraft. In the learning games community there… more »