Dig-It! Games Founder: It’s Hard to Stand Out in the Learning Game Market and That’s Great
It’s amazing how much can change in five years. In the grand scheme of things, five years is a fairly short amount of time, and yet there has been a… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
The market for educational games, whether in the classroom or the home, continues to grow. We will soon begin profiling sectors of the market in a new Market Snapshot feature and you can always track the latest industry news here.
It’s amazing how much can change in five years. In the grand scheme of things, five years is a fairly short amount of time, and yet there has been a… more »
2014 has been a busy one for the British-based TES Global, a digital network for teachers and administrators that claims more than 66 million members in nearly 200 countries. The… more »
We’ve been investing in the education sector for a few years now. We started our exploration of online education in early 2009 with an event called Hacking Education. The takeaways… more »
A lot can change in two months. When we talked with Pixowl in late May, they had just finished their first test of their educational game Sandbox EDU in a… more »