Jul 23, 2014
The growth in using digital games in the classroom comes as many educators and administrators are also looking for new ways to gauge student understanding and mastery of issues – generally called assessment.
Jun 19, 2014
A new report on U.S. education and the Internet is recommending more than two dozen steps to improve the educational system and some of them could affect game developers looking… more »
Jun 6, 2014
Games can be—and are—meaningful vehicles for learning. But for learning games to be used on a large scale in schools, games must not only help students learn, but help them… more »
May 16, 2014
In the last of her reports on the development of the Possible Worlds games, Katherine Culp explains why they decided that these games would not be built to assess student performance — on why they wanted to create games that kids could play rather than requiring and testing for learning.