May 7, 2014
Often in the U.S., technology is seen as allowing students to learn at their own rate. The Hechinger Report examines how technology is being used to speed all students up and encourage collaboration.
Apr 25, 2014
Tucked in with a major announcement of a new game in partnership with NASA, GlassLab, the collaborative game development shop, unveiled a new set of tools that aims to help… more »
Apr 22, 2014
Over the coming weeks, the Mindshift blog that tracks technology and education over at KQED will be launching a guide to games and learning from Jordan Shapiro, author of FREEPLAY:… more »
Feb 19, 2014
It almost seems too simple: you just play a game and all of a sudden you are learning and getting all kinds of feedback about what you know, what you… more »