Kiko Labs Models Thinking Time App on Adult Brain Trainers
Kiko Labs doesn’t want to teach your kids their ABCs or basic math. It has bigger ambitions than that. The company, that launched its first major app last week, aims to… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
Kiko Labs doesn’t want to teach your kids their ABCs or basic math. It has bigger ambitions than that. The company, that launched its first major app last week, aims to… more »
When the language app DuoLingo announced last week that they were launching a school version that allowed teachers to create and track groups of users, the edtech world hailed the… more »
We have spent the last year reporting on a lot of developments affecting the learning game industry — from the purchase of Minecraft by Microsoft to the launch of SimCityEDU to the growing phenomena of Clever. With 2014 drawing to a close, we thought we would highlight a few of the key trends we have seen emerging this last year.
We’ve been investing in the education sector for a few years now. We started our exploration of online education in early 2009 with an event called Hacking Education. The takeaways… more »