May 14, 2014
In part two of her series, Possible World’s Katherine McMillan Culp offers some insight into how teachers use digital games and why the way they use them should factor in how games are designed.
May 12, 2014
This week we begin a three-part series from the folks behind Possible Worlds, a digital game initiative aimed at improving middle school students’s understanding of science. In part one the project’s principal investigator examines the core ideas that drove their development process.
Dec 30, 2013
Research out next month in the journal Computers & Education finds that students who used iPads for as little at 20 minutes improved their understanding of difficult-to-grasp issues of scale… more »
Nov 18, 2013
One of the nagging issues game designers continue to face is how can they prove using a game to learn is more effective than reading a book or watching a… more »