May 14, 2014
In part two of her series, Possible World’s Katherine McMillan Culp offers some insight into how teachers use digital games and why the way they use them should factor in how games are designed.
May 7, 2014
Often in the U.S., technology is seen as allowing students to learn at their own rate. The Hechinger Report examines how technology is being used to speed all students up and encourage collaboration.
Apr 25, 2014
Tucked in with a major announcement of a new game in partnership with NASA, GlassLab, the collaborative game development shop, unveiled a new set of tools that aims to help… more »
Apr 22, 2014
Over the coming weeks, the Mindshift blog that tracks technology and education over at KQED will be launching a guide to games and learning from Jordan Shapiro, author of FREEPLAY:… more »