Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
“The value of technology for transforming learning is lost if it is only used to digitize traditional materials (e.g. scanning worksheets makes them digital, but doesn’t improve the learning experience). Instead, think about innovative approaches that allow students to engage with content differently,” EdTech Developer’s Guide (ETDG)
Before your EdTech tool makes it into the hands of an excited student, it has to pass through the teacher first; the teacher who’s looking to engage their students and inspire further exploration into lessons.
That means, when designing your app or tool, you must consider what features make your product worthy of classroom integration. As Bill Gates said, “Technology is just a tool. In terms of getting the kids to work together, and motivating them, the teacher is most important.” Teachers, especially those reluctant to use technology in the classroom, stand by this statement.
Focus on winning over the facilitator of your game, the teacher, with these five features, and you’ll be one step closer to creating a valuable EdTech tool.
1. Skills Practice
Always put education first when designing your app or tool. Teachers will appreciate this approach because one of the most important steps for tech integration in the classroom is focusing on the basics: what tools will help my students master the skills that make up the foundation of their education?
This is also important because teachers must focus on helping students grasp these skills and concepts in order to pass them through to the next grade and prepare them for standardized testing: “Students need to demonstrate proficiency in certain academic skills in order to move from one grade to another and to graduate from high school and then from college or other training programs,” according to the ETDG.
2. Simple Implementation
Teachers don’t have a lot of time—the easier the onboarding and implementation process, the better. If teachers can learn the tool in the few days and incorporate it into a lesson with minimal technology skills, it’s more likely to be useful to them.
Consider offering a tiered implementation process, with a basic, intermediate and advanced level, each one offering different features and options. While some teachers will opt for the basic, others, who enjoy learning about educational technology, may want to challenge themselves with the top tiers.
3. Inclusion of Family
Family involvement has long been considered an important marker of academic success. “Increased parental involvement can improve attitude and behavior, including self-efficacy, classroom behavior, personal expectations, motivation and dedication to competing homework,” according to FreshGrade.com.
There are a number of tools that make family involvement easier for the teacher and student, including:
Whooo’s Reading: Parents and other family members can become mentors, recommending books to their children and commenting on their answers to open-ended comprehension questions.
Class Messenger: This app uses push notifications to send pictures, homework updates, volunteer forms, etc. to parents.
SchoolRack: Teachers use this app to create a classroom blog specifically for communication with parents. With it, teachers can share grades and documents and hold private chats.
Include features such as messaging, recording and sharing so teachers and students can share work and progress with parents.
4. High-Quality Design
Remember: design isn’t as much for the teacher as it is for the student. While this aspect of your game should be sleek, and make the tool easy to navigate, it’s also an important aspect in keeping students engaged with the game, even when they’re struggling with the content, challenge or assignment.
Consider the age of the student who will be using this tool—what design style and format would appeal most to them: a social interface with simple buttons or large menu items and cute animals graphics?
5. Assessment
Data provides teachers with valuable insight on their students. The easiest way for them to get this information is through educational apps and tools that collect it automatically.
A simple, yet valuable, assessment feature is a teacher dashboard that helps them answer important questions, like: Is this working for my students? Did this student understand the assignment? Who is falling behind?
Teachers don’t use technology just because kids are asking for it. They use it to connect with parents, measure student progress, and engage struggling learners. Keep this in mind as you create gamified features for your educational tool or app.
5 Gamification Features Every Teacher Wants
By Jessica Sanders - May 11, 2015
“The value of technology for transforming learning is lost if it is only used to digitize traditional materials (e.g. scanning worksheets makes them digital, but doesn’t improve the learning experience). Instead, think about innovative approaches that allow students to engage with content differently,” EdTech Developer’s Guide (ETDG)
Before your EdTech tool makes it into the hands of an excited student, it has to pass through the teacher first; the teacher who’s looking to engage their students and inspire further exploration into lessons.
That means, when designing your app or tool, you must consider what features make your product worthy of classroom integration. As Bill Gates said, “Technology is just a tool. In terms of getting the kids to work together, and motivating them, the teacher is most important.” Teachers, especially those reluctant to use technology in the classroom, stand by this statement.
Focus on winning over the facilitator of your game, the teacher, with these five features, and you’ll be one step closer to creating a valuable EdTech tool.
1. Skills Practice
Always put education first when designing your app or tool. Teachers will appreciate this approach because one of the most important steps for tech integration in the classroom is focusing on the basics: what tools will help my students master the skills that make up the foundation of their education?
This is also important because teachers must focus on helping students grasp these skills and concepts in order to pass them through to the next grade and prepare them for standardized testing: “Students need to demonstrate proficiency in certain academic skills in order to move from one grade to another and to graduate from high school and then from college or other training programs,” according to the ETDG.
2. Simple Implementation
Teachers don’t have a lot of time—the easier the onboarding and implementation process, the better. If teachers can learn the tool in the few days and incorporate it into a lesson with minimal technology skills, it’s more likely to be useful to them.
Consider offering a tiered implementation process, with a basic, intermediate and advanced level, each one offering different features and options. While some teachers will opt for the basic, others, who enjoy learning about educational technology, may want to challenge themselves with the top tiers.
3. Inclusion of Family
Family involvement has long been considered an important marker of academic success. “Increased parental involvement can improve attitude and behavior, including self-efficacy, classroom behavior, personal expectations, motivation and dedication to competing homework,” according to FreshGrade.com.
There are a number of tools that make family involvement easier for the teacher and student, including:
Include features such as messaging, recording and sharing so teachers and students can share work and progress with parents.
4. High-Quality Design
Remember: design isn’t as much for the teacher as it is for the student. While this aspect of your game should be sleek, and make the tool easy to navigate, it’s also an important aspect in keeping students engaged with the game, even when they’re struggling with the content, challenge or assignment.
Consider the age of the student who will be using this tool—what design style and format would appeal most to them: a social interface with simple buttons or large menu items and cute animals graphics?
5. Assessment
Data provides teachers with valuable insight on their students. The easiest way for them to get this information is through educational apps and tools that collect it automatically.
Teachers don’t use technology just because kids are asking for it. They use it to connect with parents, measure student progress, and engage struggling learners. Keep this in mind as you create gamified features for your educational tool or app.
News Feed
Monkey brains and video games: Pittsburgh researchers learn how to learn
Learning a new skill can be tricky, and neuroscientists aren't entirely sure how humans do it. Researchers at the University of Pittsburgh and Carnegie Mellon University are using video games, brain implants and Rhesus monkeys in an effort to figure it out
Via WITF. June 12, 2019
It’s Game Over for the Institute of Play. But Its Legacy Lives On.
“When we heard the news, it was definitely sad... The idea of how education could be transformed through play and games was inspired by the research the institute was doing on games and learning, and which inspired us as social entrepreneurs and practitioners.”
Via Edsurge. June 10, 2019
STEM School Center Combines Air Force Training, Gaming
According to the Air Force Research Lab, the goal of the Learning Laboratory is to "serve as a national authority on the integration and application of game-based technology to address USAF education and training needs. In addition to leveraging off-the-shelf technology to benefit Warfighter training, our goal is to inspire student interest in science, technology, engineering, and math (STEM), specifically modeling and simulation, and to equip the next generation defense workforce."
Via Military.com. June 10, 2019
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