VR Inches Closer to the Classroom and More into Education

As more companies enter the still nascent virtual reality market, a growing number of firms are toying with how and when VR should come into the classroom. Just last month, HTC announced new platforms and tools for virtual reality (we are working on a story about this for this month) and others are following suit.

Foundry 10, a relatively new startup focused on different forms of creative instruction has jumped on virtual reality as a possible breakthrough technology for education, but one with institutional and financial hurdles.

They have been working since 2015 to explore VR and its potential and problems in the classroom and pulled together this basic infographic about how things look as 2016 ends.