In November 2015, middle-school students from Westchester County, New York, found themselves on a windswept field in South Sudan mingling with a crowd of refugees fleeing civil war. Suddenly, they… more »
Chris Berdik is a science journalist who has written about a wide variety of topics, including the intersection of science with ethical issues and the peculiarities of the human brain. (“Why Our Brains Make Us Laugh,” for the Boston Globe, for example.) His book, Mind Over Mind: The Surprising Power of Expectations, was published by Current, an imprint of Penguin, in 2012.
"I actually think that Carmen Sandiego is probably the most important video game ever made," says Gabe Zichermann, "principally because it was the first and last time that parents, teachers, and kids all agreed that a video game was awesome."
Via GPB.org. February 17, 2017
"Our goal was to demonstrate the various advantages of presenting educational content in a gaming format," said Walter Voit, a materials science and engineering professor
via ScienceDaily. February 17, 2017
“We aren’t just creating a video game, we’re creating a learning and inspiration platform. As we grow our content, the long-term vision means that students from eight years old and up can explore a game world with access to learning almost anything they want. They might stumble across some physics quests that spark a passion for the subject.”
Via Forbes. February 8, 2017
- This Ex-Angry Birds Team Wants to Help Kids Learn Particle Physics via @business #GBL #edtech Link -->, Jan 19
- RT @DaveRage: The latest #Gamification Times! Link --> Thanks to @Games_Learning @teachertatewade @Pirita2011 #gamification #gbl, Jan 6
- @ConallR we call it "whine time" when the kids plead for their tablets., Jan 5
- Tech addiction, time on devices top parents' concerns in @CommonSense survey. #gbl #edtech Link --> Link -->, Jan 5
- RT @boogsarah: Including research showing that game-based learning works (among other ways) by tapping into student competitivenes… Link -->, Dec 30