Accelerated: Inside Pixowl’s Decision to Focus on Parents Rather than Schools
A lot can change in two months. When we talked with Pixowl in late May, they had just finished their first test of their educational game Sandbox EDU in a… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
A lot can change in two months. When we talked with Pixowl in late May, they had just finished their first test of their educational game Sandbox EDU in a… more »
Building a brand, especially in a Wild West world like the App Store, is no small feat. But there are a number of companies that have managed to rise to… more »
The story of edshelf, a site that aimed to organize and offer teacher reviews of apps and digital tools available to educators, is a valuable one for any tech firm… more »
Most people involved with games and learning are familiar with the work of James Paul Gee. A researcher in the field of theoretical linguistics, he argues for the consideration of… more »