Accelerated: Inside Pixowl’s Decision to Focus on Parents Rather than Schools
A lot can change in two months. When we talked with Pixowl in late May, they had just finished their first test of their educational game Sandbox EDU in a… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
The technology and platforms available for those building educational games continues to evolve. This section will report on the the latest opportunities and challenges facing those making learning games.
A lot can change in two months. When we talked with Pixowl in late May, they had just finished their first test of their educational game Sandbox EDU in a… more »
Building a brand, especially in a Wild West world like the App Store, is no small feat. But there are a number of companies that have managed to rise to… more »
One of the primary ways in which firms are getting products to market or ready to seek larger VC funding is by entering incubators and accelerators. One of the only… more »
Pixowl, a three-year-old gaming startup based both in San Francisco and Argentina, didn’t plan on playing this long in The Sandbox. The company launched The Sandbox in 2012 and co-founder… more »