Study Finds Mixed Use, Perception of Digital Tools Among Teachers
As Common Core and other school reforms roll out across the country, teachers are reporting that they continue to look for digital tools that meet up with new standards and… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
The market for educational games, whether in the classroom or the home, continues to grow. We will soon begin profiling sectors of the market in a new Market Snapshot feature and you can always track the latest industry news here.
As Common Core and other school reforms roll out across the country, teachers are reporting that they continue to look for digital tools that meet up with new standards and… more »
Amplify ended the first full day of the SXSWedu conference in Austin by unveiling its newest tablet, built with Intel, and a complete digital curriculum aimed for middle schools. The… more »
Although a small part of the behemoth gaming industry, educational games are expected to see healthy growth here in the U.S. and overseas over the next five years, according to… more »
Questions often plague game developers and marketers about whether teachers and administrators are really ready to embrace certain technologies in the classroom. A recent survey by Graphite, a service that… more »