A Game Developer’s Guide to SXSW Edu in Austin
Are you headed to Austin to learn about how technology, policy and teaching are colliding? Well, if you will be at SXSW Edu next week you probably have noticed there… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
The technology and platforms available for those building educational games continues to evolve. This section will report on the the latest opportunities and challenges facing those making learning games.
Are you headed to Austin to learn about how technology, policy and teaching are colliding? Well, if you will be at SXSW Edu next week you probably have noticed there… more »
Learning games have it rough. Non-learning games are designed around a single primary goal: player enjoyment. That can be challenging enough to accomplish, but learning games have two primary goals:… more »
As Anna Jordan-Douglass noted in her piece a few months ago, the key to making a game great for kids is to spend time with kids playing your game throughout… more »
Game developers often want to connect their game designs and mechanics to research that tests (and ideally confirms) their games actually do teach. But creating truly research-based games can be a complicated balance between game and science, learning and fun.