GlassLab, Clever Strike Deal to Get SimCityEDU in More Schools
When SimCityEDU was launched a year ago, it was hailed as a new generation of learning game that mixed gameplay with an assessment of student learning. A new partnership with… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
What does it look like when the teacher has students fire up an iPad game or assigns a game as homework? These stories offer insight into what is happening in today’s classrooms and how developers can ensure their games fit into a teacher’s vision of education.
When SimCityEDU was launched a year ago, it was hailed as a new generation of learning game that mixed gameplay with an assessment of student learning. A new partnership with… more »
Everybody knows a well-designed game can engage, but it’s their ability to generate data – a lot of data – about game play and learning that has emerged as a… more »
As Common Core and other school reforms roll out across the country, teachers are reporting that they continue to look for digital tools that meet up with new standards and… more »
There are many moving targets in understanding when and how schools are investing in technology and products like learning games. A new report from the New Media Consortium, the 11th… more »