GlassLab, Clever Strike Deal to Get SimCityEDU in More Schools
When SimCityEDU was launched a year ago, it was hailed as a new generation of learning game that mixed gameplay with an assessment of student learning. A new partnership with… more »
Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. more »
The market for educational games, whether in the classroom or the home, continues to grow. We will soon begin profiling sectors of the market in a new Market Snapshot feature and you can always track the latest industry news here.
When SimCityEDU was launched a year ago, it was hailed as a new generation of learning game that mixed gameplay with an assessment of student learning. A new partnership with… more »
Earlier this week, we released a sneak preview of the literacy app analysis that we’re conducting with New America to discover more about the apps that families and educators are… more »
Apps for communication, learning, and play are a prominent part of nearly every family’s life today. Are they having a similar impact on how families and educators help their children learn to read? And if so, what kinds of apps are they using?
Learning game developers face a unique challenge when it comes to finding revenue streams for their products, having to balance the need to monetize with the ethical questions about how… more »